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 Tower Event - Serpent Shade Lethal

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Edwardgrc2
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PostSubject: Re: Tower Event - Serpent Shade Lethal   August 11th 2013, 3:45 am

And lower attack. Smile

Paint i tried your trick and nothing. seems they want us to waste resources
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PostSubject: Re: Tower Event - Serpent Shade Lethal   August 11th 2013, 3:53 am

Hmm always worked for me

Personally I think silence is more useful, but that's just my opinion
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PostSubject: Re: Tower Event - Serpent Shade Lethal   August 11th 2013, 4:02 am

When i was using both Mac and Telepath in raid. If Telepath silenced the boss then Mac's infection wouldn't stick.
And if Mac infected the boss then Telepath used its silence . The silence removed the infection.

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PostSubject: Re: Tower Event - Serpent Shade Lethal   August 11th 2013, 4:10 am

Yea, the same thing occurs with stun and bleed. Stunning removes bleed effects
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PostSubject: Re: Tower Event - Serpent Shade Lethal   August 11th 2013, 8:39 am

Is "doubletap" lasting effect considered a bleed or does it weaken also. The wiki doesn't mention a lasting effect at all but I think it may be weakening and bleeding.

http://fatalfrontier.wikia.com/wiki/Category:DoubleTap

I also like how it almost always causes the boss to bleed when it procs.
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PostSubject: Re: Tower Event - Serpent Shade Lethal   August 11th 2013, 8:53 am

Arthainius wrote:
Is "doubletap" lasting effect considered a bleed or does it weaken also. The wiki doesn't mention a lasting effect at all but I think it may be weakening and bleeding.

http://fatalfrontier.wikia.com/wiki/Category:DoubleTap

I also like how it almost always causes the boss to bleed when it procs.
I'd say it's bleed/poison only. Would be first proc with 3 effects otherwise, dmg - weaken - DoT.
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PostSubject: Re: Tower Event - Serpent Shade Lethal   August 11th 2013, 9:04 am

I just know that Helio Assassin V2 is a much better merc then what I thought he was. It may only be two hits but at 300% modifier on atk then the DOT also combined with the Demoralizer.... Hes good for any type of event.
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PostSubject: Re: Tower Event - Serpent Shade Lethal   August 11th 2013, 5:26 pm

Takes the piss. 4 days in and no gatekeeper since day 1. Looks like I will just try and hold for sub 75 now. I was tempted to go for an L but they can stick it now.
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PostSubject: Re: Tower Event - Serpent Shade Lethal   August 11th 2013, 5:54 pm

My anomally rate went down and gatekeeper does't seem to be showing up any different than before. Now my capture rate has been upped pretty well. I have had to throw a few buzzards together or they would have been trashed. I will have to evolve more i'm sure over the last two days which sucks. Why can't they add the damn thing to the X during the event. I'm going to have to make pact one's and that's the suck.
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PostSubject: Re: Tower Event - Serpent Shade Lethal   August 11th 2013, 5:59 pm

Have u transfered mercs to aces account to free up inventory? If u just have your 10 squad for tower that would give u 70 free space wouldnt it.
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PostSubject: Re: Tower Event - Serpent Shade Lethal   August 11th 2013, 6:06 pm

Sure have lol i have my 10 mercs and that damn event epic they gave and the rest are buzzards.

Full man full lol
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PostSubject: Re: Tower Event - Serpent Shade Lethal   August 11th 2013, 6:07 pm

I moved keys over and traded some then played santa on the X and just completed offers just to complete them lol
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PostSubject: Re: Tower Event - Serpent Shade Lethal   August 15th 2013, 11:11 am

Seems like I got the 501-700 rewards.  I ranked under 500 but only received 1 sunbeam gatherer and i'm not sure of the other rewards. Any suggestions on how to fix this?
Thanks

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PostSubject: Re: Tower Event - Serpent Shade Lethal   August 18th 2013, 10:44 pm

Revisiting the Sunbeam Harvester... lol! I'm glad I dumped mine fast and didn't bother with an 8n1.

Every PvP fight I've been in, either the Sunbeam dies or fails to prevent damage from KO'ing a guy and/or the Sunbeam procs on full health guys and heals for 0. The issue is that healer skills are only useful a fraction of the times it procs, whereas an offensive skill proc is useful 100% of the time (almost). Maybe I've yet to see it used properly with a heavy DEF + Leader vitality squad but I doubt it would be that much different.

It does have beefy base stats however. It would have been a decent merc if its normal attack happened twice or it added HP on proc and healed over time
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PostSubject: Re: Tower Event - Serpent Shade Lethal   August 19th 2013, 2:32 am

Too many healer lethals. Anyone able to build a decent defense team (mordeo and/or artemis and blue bots) has enough resources to avoid an epic healer and pick up a lethal. Either odin, serpent, or chained spirit are vastly superior options because you don't sacrifice an attack proc.

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PostSubject: Re: Tower Event - Serpent Shade Lethal   August 19th 2013, 2:36 am

Yeah i'm gonna see how blue-black-serpent-black-blue does. Serpents heal has come in handy.
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PostSubject: Re: Tower Event - Serpent Shade Lethal   August 19th 2013, 3:05 am

oh that setup probably pretty decent. I would run that setup, trading out the black bots for hanzo's. I had 2 black bots and ran them with blues. When they proc, they rock, when they don't they aren't even noticable. Hanzo at least get x2 attack and still has a real nasty agility proc. That's why I was ok with the tower lethal when I was running for it. However it wasn't in the cards for me to pick her up, as the prices for the second half were a bit out of my league. I was able to trade her to finish up my helio v2 however, who is incredibly handy as well.
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