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 Tower Event - Double Gun Commando Lethal

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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 2:16 pm

Discharged $2.5mil in mercs and anomalies so far
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 2:18 pm

Sorry tower boss count is 42
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 2:24 pm

I'm about to put aces posts on ignore. Very Happy I've got 1 boss and 3 anomalies so far using the mind wand thingy.
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 2:25 pm

insane..... I seriously can't even believe that, but the crazy thing is, you probably are about at the amount that a true statistical "10%" capture chance should give. so maybe you are just the only one in the game for whom the capture rate isn't broken haha.
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 2:36 pm

Ahaha mamon thats a great way to look at it and yeah it makes sense because the amount of times i have gone through this zone so far is just nuts lol

And its been smooth and uninterrupted runs.
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 2:36 pm

And till late last night i had only seen three gatekeepers iirc
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 3:05 pm

I got a GK 2 steps into the first map on day one... And this morning I got my second GK of this event. Yes, second. Shocked
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 3:12 pm

lol, i think frank ended up with a few peoples missing capture rate % too

i've had shit luck this event lol 1 gatekeeper in the last 10-11 hours and only 10 bosses caught so far. maybe 3 anomalies with mind erasers lol
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 3:29 pm

Im stuck with anomalies again. One after another spawned by event ally over and over so i give it a break then usually a gk after a couple steps.

Its probably strap getting it stuck in anomalyland lol
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 3:49 pm

It sure is hahaha. Havnt had a gatekeeper yet, today
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 3:59 pm

at least your getting something.... idk whats up but this event seems broken lol
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 4:07 pm

Ahaha i knew it man. I've had gk a few times but now its on pause cause these damn anomalies.

Is there a switch or something somewhere? Please shut them off for a while lol
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 4:09 pm

If someone sees Iginn let her know i'm around and my body is ready lol
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 4:15 pm

affraid 
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 4:20 pm

Ahaha

On a side note anomaly stops and bam gk Smile
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 4:29 pm

lol hook a brotha up lol
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 4:44 pm

lol and the second i finish the nexus and take a step out bam anomaly lol

Time to let that timer run down lol
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 5:10 pm

I bet even more people would push for an L if they had an event rare that was as compelling as the event lethal, rather that just one or the other being saliva-inducing. A lot of players (such as myself) decided not to push for an L this event because falling outside of the L bracket nets you nothing. If the event Rare was decent this time around, I would have thrown everything I had at this event in the hopes of scoring an L, knowing that I'd at least a get a decent epic out of it. As it is, I'm just farming.
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 5:20 pm

^^ absolutely agreed. This event rare is so bad it stopped people from going after a very nice L. Not the L everyone thought but still a very good one. My mind was already pretty much set to run for one but then thst L made it a no brainer. It still is worth the push for two to me but yeah the event rare had nothing to do with it thats for sure BUT i will build the 8-1 anyway lol
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 5:22 pm

To me sometimes its more of a trophy than a useable merc. The same reasoning on why i have a bionic tele and a knickledriver in among my backups and the bionic does get used.
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 5:29 pm

I really need someone to play for me for 7 hours. Anyone?
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 6:17 pm

The competition for top 25 is much more intense then last event.
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 6:23 pm

See i thought last tower was much crazier. It was for me anyway
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 6:24 pm

lol nobody wants to get stuck with the consolation prize of a kick in the teeth, and a 30% chance to have 70% of them protected...
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 6:29 pm

Ahaha paint just spit water everywhere thanks man
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 6:29 pm

Yeah if i was right around 25 i'd be stressin lol
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 6:39 pm

jocolor 
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 8:19 pm

Lots of gk's now. Getting sick of stupid anomalies.

With that said i need to move a few keymasters if anyone would like them for free. Please

Please!! Take them lol
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 8:21 pm

ill take ur gatekeepers Very Happy

i think im all the way up to 1 for the day. which means the gatekeeper is appearing more often. once is more than not at all Rolling Eyes

argh the gatekeeper is a liiieeeeee
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 10th 2013, 8:38 pm

O_o

What u did there...i see it lol
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 11th 2013, 1:34 am

Very quiet around yonder lol
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 11th 2013, 3:43 am

I can't go back to sleep .....
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 11th 2013, 3:57 am

i still havnt slept yet Rolling Eyes

gotta.... catch... up...............
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 11th 2013, 4:59 am

lol ^^
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 11th 2013, 7:45 am

Wow top 30 is a lot tighter then usual this early.
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 11th 2013, 7:56 am

Not a single boss or anomaly captured yet... statistic god is not with me this time.
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 11th 2013, 11:45 am

Rollin rollin rollin
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 11th 2013, 12:01 pm

Ya dude your rick rolling us right now
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 11th 2013, 12:17 pm

Who me? Nahhhhh lol
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 11th 2013, 12:37 pm

I'm sure i'll be running from carnel and strap at some point. Thats why i haven't initiated code blue yet lol
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 11th 2013, 12:39 pm

Not that i mind though because carnel, strap and gumy are my allies so the points are heavy. I've never had this many ally points with a couple days still to go lol
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 11th 2013, 2:13 pm

Yeah, you are sitting pretty in the top 10, even if the competition passes you you are getting 30% of their big points haha.
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 11th 2013, 2:50 pm

Oh i could get passed but it won't be by many and already at 4+mil for allies
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 11th 2013, 3:26 pm

aceslifebegins wrote:
Oh i could get passed but it won't be by many and already at 4+mil for allies
That's a Lethal by not even playing. o.O
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 11th 2013, 4:09 pm

^^ no not really but its good points.
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 11th 2013, 5:35 pm

aceslifebegins wrote:
^^ no not really but its good points.
How much would you need to get in the top25 and have 1 Lethal ?
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 11th 2013, 5:54 pm

10m points
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 11th 2013, 6:07 pm

Speaking of Rick Rolling.... I'm calling it right now, this is the new Rick Roll http://www.youtube.com/watch?v=jofNR_WkoCE
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 11th 2013, 9:17 pm

has anyone found a gatekeeper since the 50% point boost started?
and what does it mean at the bottom when it says *for a limited time only*?????? if gatekeepers are gonna be scheduled like SRBs then shouldnt we be getting a schedule?
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PostSubject: Re: Tower Event - Double Gun Commando Lethal   September 11th 2013, 9:37 pm

I would assume that the limited time only would refer to next tower - just making it clear that it isn't a permanent change.
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