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 Evolution and Crystal Guides

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Lanseal
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PostSubject: Evolution and Crystal Guides   February 10th 2013, 5:11 am

These are for the game Blood Brothers, but the game mechanics are exactly the same.

General FAQ: http://www.gamefaqs.com/android/681656-blood-brothers/faqs/64855

Advanced Evolution Guide: http://www.gamefaqs.com/android/681656-blood-brothers/faqs/65166

Crystal Mechanics Guide: http://www.gamefaqs.com/android/681656-blood-brothers/faqs/65204

OKRedleg's Fatal Frontier Evolution Calculator
https://docs.google.com/spreadsheet/ccc?key=0AnhXfJuSuBuydDAwcWs4YzRjeVVBcVlPeGctN0UyOGc#gid=22


Last edited by Lanseal on March 13th 2013, 7:36 pm; edited 3 times in total
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PostSubject: Re: Evolution and Crystal Guides   February 10th 2013, 5:18 am

Comprehensive Evolution Guide (with Crystals)
https://docs.google.com/spreadsheet/ccc?key=0AmfVIIE0BdzmdGxqaW5sVHJ2dDByZDhjaUxyUWtCMkE#gid=0

B is the total cards used.

C-F are the different cards used.

G is the number of crystals.

H is the formula

example: (3+(2+(1+1*)*))

(1+1*) = means you take a 1 star fam and combine it with a 1 star that you maxed out with crystals

(1+1*)*= is the above with the next step of max crystal the 2 star card that you made

(2+(1+1*)*) = is the above plus combining the max crystal 2 star that you made with another 2 star

(3+(2+(1+1*)* )) = is all the above with the added step of combining the 3 star with the 3 star that you made

N is the percent of the max stats the combination made for you. You want this number as high to 100 as possible. Don't bother making anything below 98.5% as it will have little to no value.


Last edited by Lanseal on March 13th 2013, 7:37 pm; edited 1 time in total
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PostSubject: Re: Evolution and Crystal Guides   February 10th 2013, 6:57 pm

There's little point in making a 400 crystal build unless it is God Tier. 200 crystals of a 400 crystal build comes out to just +15 per stat.

For 8 pieces, a 200 crystal build is best. Make a 2* and 3* as you would normally without crystals. Then add 50 crystals each to the 1*, 1*, 2*, and 3*. Then evo [(1*+1*)+2*]+3*. The crystals on the first 1* will carry over, meaning it is the same as adding 50 crystals to the final form.
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PostSubject: Re: Evolution and Crystal Guides   February 10th 2013, 7:14 pm

Lanseal wrote:
There's little point in making a 400 crystal build unless it is God Tier. 200 crystals of a 400 crystal build comes out to just +15 per stat.

For 8 pieces, a 200 crystal build is best. Make a 2* and 3* as you would normally without crystals. Then add 50 crystals each to the 1*, 1*, 2*, and 3*. Then evo [(1*+1*)+2*]+3*. The crystals on the first 1* will carry over, meaning it is the same as adding 50 crystals to the final form.
I just worked my head through that and finally saw the big deal with 200 crystal builds! I've just barely managed to do a 100 crystal build on a 8n1 turret so I didn't lose too much, but this is definitely something to keep in mind for future favourites.

Thanks a bunch!
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PostSubject: Re: Evolution and Crystal Guides   February 10th 2013, 7:33 pm

So the 200 crystal evo has +650 overall status? N 400 crystals has about 675??
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PostSubject: Re: Evolution and Crystal Guides   February 11th 2013, 1:30 pm

OKRedleg's spreadsheet is broken on line B24 - H24

someone typed numbers over the formulas.
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PostSubject: Re: Evolution and Crystal Guides   February 12th 2013, 2:14 pm

Ravendill wrote:
OKRedleg's spreadsheet is broken on line B24 - H24

someone typed numbers over the formulas.

is anyone going to address this issue? i would, but i don't want to put in the formula using the wrong criteria.

please fix the spreadsheet pirat
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PostSubject: Re: Evolution and Crystal Guides   February 20th 2013, 1:53 am

Lanseal wrote:
There's little point in making a 400 crystal build unless it is God Tier. 200 crystals of a 400 crystal build comes out to just +15 per stat.

For 8 pieces, a 200 crystal build is best. Make a 2* and 3* as you would normally without crystals. Then add 50 crystals each to the 1*, 1*, 2*, and 3*. Then evo [(1*+1*)+2*]+3*. The crystals on the first 1* will carry over, meaning it is the same as adding 50 crystals to the final form.

I'm stunned by this. I thought crystals do not carry over. Did they change this from BB? I read in an evo guide for BB not to ever fuse crystals into your Target because you won't be able to evolve them on the final form... OMG if this is correct I fucked up both my BWQs
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PostSubject: Re: Evolution and Crystal Guides   February 20th 2013, 1:53 am

*sorry not evolve but use the crystals on the final form if you already used it in an earlier target
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PostSubject: Re: Evolution and Crystal Guides   February 20th 2013, 2:03 am

Yes 400 crystals will provide 665.5 pts extra per stat when using 8 1*.

Also if you use crystals on your target instead of your source when evo it just means that on the final product it will already have crystals on it. If you do it the other way putting them on the source, you will still be able to add crystals on the final product.

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PostSubject: Re: Evolution and Crystal Guides   February 20th 2013, 2:10 am

Thanks bwj!
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PostSubject: Re: Evolution and Crystal Guides   February 20th 2013, 2:20 am

Ravendill wrote:
OKRedleg's spreadsheet is broken on line B24 - H24

someone typed numbers over the formulas.

Thank you for noticing and it's fixed now.
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PostSubject: Re: Evolution and Crystal Guides   March 5th 2013, 2:31 am

Ok so I'm trying to figure this out.

(50)1+1 1+1 1+1 1 +1
(50)2+2 2+2
(50)3+3
(50)4

Crystals go into the one being evolved NOT the one being absorbed right? So if I only have 30 of each I can evolve all the way to 4 stars and wait to add the last 50? Do I need more than 200? I'm trying to make a maiden.
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PostSubject: Re: Evolution and Crystal Guides   March 5th 2013, 2:37 am

it's more like

1+1(50) 1+1 1+1 1+1
2+2(50) 2+2
3+3(50)
4(50)

for a total of 650 added to the stats
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PostSubject: Re: Evolution and Crystal Guides   March 5th 2013, 2:40 am

So the crystals go in the one that's absorbed??
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PostSubject: Re: Evolution and Crystal Guides   March 5th 2013, 2:42 am

yup the source
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PostSubject: Re: Evolution and Crystal Guides   March 5th 2013, 2:48 am

But the source only gives 10%....
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PostSubject: Re: Evolution and Crystal Guides   March 5th 2013, 3:03 am

if you add the crystals to the target they carry over to the new one and you can't add more crystals
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PostSubject: Re: Evolution and Crystal Guides   March 18th 2013, 12:34 pm

bwjoejr wrote:
it's more like

1+1(50) 1+1 1+1 1+1
2+2(50) 2+2
3+3(50)
4(50)

for a total of 650 added to the stats

I have tried to read through the guides and this forum and I know this has been hashed out many times already, but I'm still a little confused about this...I'm assuming the left number in each grouping is the target and the right number is the source(seed)?

Step 1: I get this step; combine all into R2 (with one seed using 50 crystals)
the rest is where i get confused...
Step 2: in this step which evo do i give the crystals to? Also, is the first 2 the OPE from step 1 and the second 2 the PE from step 1? so I give the 50 crystals to the PE R2?
Step 3: in this step is the first 3 the OPE from step 2 and the second 3 the PE from step 2? so i give the 50 crystals to the PE E3?
Step 4: duh...


said more clearly...what is the order for each crystal placements and which ones are the target and source for each step?

thanks for your help!!!
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bwjoejr
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PostSubject: Re: Evolution and Crystal Guides   March 18th 2013, 1:23 pm

This is a more detailed way to make a 8/200c ope fam. Also make sure to level the source up to max level before evo.

Step1: 1+1(50) 1+1 1+1 1+1 Starting with 8 r1 fams, take one of them and put 50 crystals into. Then evo them all to r2 and marking the one with the 50 crystals as ope r2 with the rest being pe r2

Step2: ope2+pe2(50) pe2+pe2 Take one of the pe r2 and put 50 crystals into it then use that one as the source with your ope r2 as the target. Take the other 2 pe r2 and evo them. You will now have an ope e3 and pe e3.

Step3: ope3+pe3(50) Take your pe e3 and put 50 crystals into it, using that one as the source with your ope e3 as the target during evo. Now you will have a ope e4

Step4: ope4(50) Put 50 crystals into the ope e4 and your done. Say hello to your new 8/200c fam or ope e4.

Hope this clears it up / helps.
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PostSubject: Re: Evolution and Crystal Guides   March 18th 2013, 1:31 pm

thank you so very much!!!!!!! you're the best bwjoejr cheers

P.S. - any way you could get the JSON loaded today? Wink

thanks again for all your help!!!
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PostSubject: Re: Evolution and Crystal Guides   March 18th 2013, 7:21 pm

Sorry can't do anything about the wiki json. Red has scripts for all that. I would have to manual create pages on the wiki and input the stats.
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PostSubject: Re: Evolution and Crystal Guides   September 6th 2013, 5:52 am

So basically if you want a POPE merc you simply add crystals to Source + Target, evo those ( do this 4x ). And then start evo these mercs ..?
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