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Zoar1984
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PostSubject: Base Rate Multiplier   October 8th 2013, 9:25 am

Dear Dakota,

Today I found seven limited time offers on the Recruit tab.  The main theme was offering some variation of a base rate multiplier for the good cards.  I wanted to offer you some advice.

I’m a forum member and basically a free player.  I’m not really a gambling sort of individual.  However I do like odds, probabilities, and statistics.  Now when you put something up that says “5x” base rate, and you don’t tell us the base rate, it is kind of meaningless.  I’m not sure why you keep this a mystery, but only you know things like purchase rates, profit margins, etc.  But here is what you should do-note that this is copied from another Mobile game (Transformers-Legends):

Publish a list of all of the cards that are in the selection pool and their base rate (for all offers).

In Transformers, I know which cards I can get and I know the rates.  Here’s what they do:



Every now and then I find that I have a $20 bill or so in my pocket.  I work hard for my money so I really don’t want to just hand it over to someone without having a reasonable idea what I am going to get.  In summary, put some transparency into your Recruit process and make it easier for me, and a lot of other players, to give you some money.  It doesn’t have to be this hard.

Zoar1984

PS-On a side note, putting up seven repeat offers kind of looks like a last ditch effort to do a money grab before a company goes out of business…
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PostSubject: Re: Base Rate Multiplier   October 8th 2013, 10:12 am

Agree, stop being thief dakota
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Arthainius
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PostSubject: Re: Base Rate Multiplier   October 8th 2013, 10:34 am

They would make so much money if they would just do pacts with a guarantee on acquiring certain mercs with a chance at L
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PostSubject: Re: Base Rate Multiplier   October 8th 2013, 11:45 am

They really think that somebody can use 100$ for a cell game? Lol
And with 100$ he will just win a poor epic?
Dakota.....
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mamoncrief
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PostSubject: Re: Base Rate Multiplier   October 8th 2013, 12:13 pm

There are a million ways they could, "make so much money." But they don't do those, and keep trying the same old ways that hardly work at all.

My problem is I KNOW that Dakota had to have a windfall last event, because so many people bought hundreds of dollars worth of raid savages.

I just am at a loss why we still don't have an event, after 6 days. That is by far the longest waiting period in my nearly year of playing.
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PostSubject: Re: Base Rate Multiplier   October 8th 2013, 12:44 pm

When the game rights switched hands, there was a 7 day delay...and they re-released auto-turret and marcus.
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PostSubject: Re: Base Rate Multiplier   October 8th 2013, 1:11 pm

I remember it being long, but I thought it was 5 days. Probably mistaken. Still. maybe Arth will finally get another one of his classic merc re-releases haha
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PostSubject: Re: Base Rate Multiplier   October 8th 2013, 1:40 pm

Muggins here spent £100 chasing the pact with x12 chance of an L and stinger, after 30+ mercs its needless to say im NEVER spending a penny on this game again. I got a ep1 soaker for a days wages.. tyvm.
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mamoncrief
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PostSubject: Re: Base Rate Multiplier   October 8th 2013, 1:48 pm

Well, you paid Dakota's days wages haha.

Sorry for your terrible luck brother.

Some people get an L from free omega cells, others spend hundreds on the bonus packs and never draw a thing.

As for me, I have the worst luck on the planet. I NEVER catch a break in anything I do, so I know it would be total futility to ever try and gamble like that.

Chaplain on the other hand, that dude is lucky haha, he could probably draw 3-4 lethals from a 5 pack offer haha Razz
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PostSubject: Re: Base Rate Multiplier   October 8th 2013, 2:07 pm

d1fferent, in all seriousness, you have better luck winning the casino jackpot than you do winning a L from pacts!
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PostSubject: Re: Base Rate Multiplier   October 8th 2013, 2:08 pm

Ravendill wrote:
d1fferent, in all seriousness, you have better luck winning the casino jackpot than you do winning a L from pacts!
lol! drunken tongue 
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PostSubject: Re: Base Rate Multiplier   October 8th 2013, 2:10 pm

Plus, if you go to the casino, you have the chance to win more money! Not some digital character from a game that may or may not be going down in flames.

Just sayin' Razz 
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PostSubject: Re: Base Rate Multiplier   October 8th 2013, 2:21 pm

I think that will be my new game strategy, I will take the money I am willing to spend on the game and instead go to a casino. Sit down at a poker table, take money from drunk old men, and then come back with 3x what I had initially and spend THAT on the game. Then maybe I will get something decent haha.
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PostSubject: Re: Base Rate Multiplier   October 8th 2013, 2:37 pm

Get what you all are saying, thing is I did similar on BB a few months ago, spent no more than £40 and got a L1 amp.. worth over 800gh at the time..!
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PostSubject: Re: Base Rate Multiplier   October 9th 2013, 11:59 am

mamoncrief wrote:
Well, you paid Dakota's days wages haha.

Sorry for your terrible luck brother.

Some people get an L from free omega cells, others spend hundreds on the bonus packs and never draw a thing.

As for me, I have the worst luck on the planet. I NEVER catch a break in anything I do, so I know it would be total futility to ever try and gamble like that.

Chaplain on the other hand, that dude is lucky haha, he could probably draw 3-4 lethals from a 5 pack offer haha Razz

I sorry I must have passed by that door in the lobby where they are handing out the free omega cells and not even seen it. They should prolly mark it as such..oh wait i did get one for the 4th of Geelie, so theres that i guess. But other than that the only way i know to get them is to grind grind grind your way through insanely long events and rank well doing it, that definately comes at a cost, lol
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PostSubject: Re: Base Rate Multiplier   October 9th 2013, 12:02 pm

I didn't know anyone ever got an L from an omega cell? Thought it was impossible?
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PostSubject: Re: Base Rate Multiplier   October 9th 2013, 12:23 pm

If you get 250 wins each day of a pvp event and rank top 25 you get 16 omega cells for your trouble.

Just like to point that out haha
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PostSubject: Yes   October 9th 2013, 2:42 pm

trob1831 wrote:
I didn't know anyone ever got an L from an omega cell? Thought it was impossible?
I did .

There is a few trick when u open those cells.
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PostSubject: Re: Base Rate Multiplier   October 9th 2013, 11:00 pm

mamoncrief wrote:
If you get 250 wins each day of a pvp event and rank top 25 you get 16 omega cells for your trouble.

Just like to point that out haha
Because you know, people can just do that at the drop of a dime.... lol
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PostSubject: Re: Base Rate Multiplier   October 9th 2013, 11:06 pm

Haha getting 250 wins is just a matter of stamina Smile anyone could do that.
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PostSubject: Re: Base Rate Multiplier   October 9th 2013, 11:27 pm

Stamina and resources, but who would spend enough resources to get 250 wins in a day and place top 25 at the same time?
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PostSubject: Re: Base Rate Multiplier   October 9th 2013, 11:48 pm

You don't need to do 250 wins a day to get top 25.

It's probably somewhere between an average of 180 - 200 wins a day.

Resource wise if you have the team and the time, you only need 300 mags. If you have a slightly lesser team and are a bit short on time you need 500 mags.

Its not the res, it's the time that makes getting an L hard.
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PostSubject: Re: Base Rate Multiplier   October 9th 2013, 11:59 pm

what he said lol
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PostSubject: Re: Base Rate Multiplier   October 10th 2013, 12:13 am

During PvP competitions I just shoot for 250 wins a day and I have yet to not get an L. 250 wins usually costs me around 60 mags, but last competition by the last day I wasn't even able to hit 250 because the proc manipulation.
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PostSubject: Re: Base Rate Multiplier   October 10th 2013, 12:15 am

@mamoncrief: How long does your 250 wins a day take? If you go off a baseline of a win a minute, it's over 4 hours of gameplay to get there?
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PostSubject: Re: Base Rate Multiplier   October 10th 2013, 12:22 am

Yeah, but you never play like that. I usually get it with pretty minimal effort. I wake up at around 8 am, play my natural regen all day, and then try and play for an hour or so straight like I would any other video game in the evening. I get to sleep around 12-1 which is my normal time even when I'm not playing, get 7-8 hours of sleep and repeat.

The only time I felt like I was killing myself in an event was the last time I was working for a lethal in tower. First time was fine, but I jumped back in the lethal rush too soon and burned out. PvP is fun for me, and this last raid was my first time trying for a L in raid, and that didn't work out too well haha. I lost the L because I fell asleep 10 minutes before the first SRB on the last day of the event, ended up 300k points behind 25 Smile

My only consolation on that one was that my buddy yourchaplain picked up the L instead, and no one deserves it more than that guy. Proof that you can be a top 10 free player!
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PostSubject: Re: Base Rate Multiplier   October 10th 2013, 12:35 am

It doesn't turn out to be that simple though.

If you sleep 8 hours a day and in all your awake time you use regen perfectly, that only nets you 63 wins.

If you were to play an additional hour per day at a win a minute, that takes you up to 123 wins a day.

Do my battles just take too long????

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PostSubject: Re: Base Rate Multiplier   October 10th 2013, 12:56 am

Well of course there are other circumstances. I play hard every point boost, even during the day, and often times while I am work if I get a few minutes I'll pack in a few extra wins. Normally by the time I get off work at 4:30 I have around 150 wins, and then I get the last hundred from 4:30-12:30 (for a nice even time)

So nights are 100 wins in 8 hours and mornings are 150 wins in 8 hours.

Evenings I try to spend time with the wife and am on my phone, so its more concentrated in like 2 hours of play rather than spread out pretty evenly over the 8 hours like in the morning while I am working first and playing second.

150 wins in 8 hours is about a win every 5 minutes. I typically will wait for 1 or 2 energy to respawn, then trigger a fight and win all three relatively quickly. In a no loss situation, I can spend 0 mags and win 150 fights in 8 hours. Then I can use mags to push when I hit a point boost, so my only expenses during the day are to fuel point boosts.

In the evenings I spend mags to play solid all the way through for a couple of hours, packing tons of fights into a short time. I could continue to use natural regen primarily like I did during the morning to keep costs low, but that would mean sacrificing time with the wife and being chained to the phone. So I sacrifice a little bit of extra resource cost to keep my home life happy and myself refreshed.


I don't know, I feel like that was super long, but I want to share my system and hope it helps people better understand how my system works. If my math is wrong, sorry, I'm a total dunce when it comes to math haha.
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PostSubject: Re: Base Rate Multiplier   October 10th 2013, 1:24 am

Thanks for that.

Complete thread derailment but whatever.... Smile

I am just looking for a better system than I used last time if I am ever going to win myself an L again. I wasn't going to do it again.....but.....I want the AC........
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PostSubject: Re: Base Rate Multiplier   October 10th 2013, 1:28 am

I'm still having a hard time soaking all that up because it would require a ton of resources each day just to that.... Like danthepirate pointed out, only using natural regen gets you 63 wins within the day so you'd have to spend 187 mags just to get to 250 and I don't know about you but I just don't have that kind of resource just piling up on me lol. I can't seem to reach a 15 streak despite 2 angels, blue, and 2 evangelists. Most of my fights seem to be ending in a slug fest where none of my stuff procs and the enemies procs every turn....
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PostSubject: Re: Base Rate Multiplier   October 10th 2013, 1:42 am

it will just get worse during actual pvp event, the proc manipulation will mean sometimes the best Lethal squads will loose to a cheap epic team and sometimes people event have to throw in extra mags just to reinstate a 6 or 9 streak. be prepared Orz lol
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PostSubject: Re: Base Rate Multiplier   October 10th 2013, 1:45 am

A wrong, but an easy assumption you can make is that you never lose.

The following will be the best case scenario you can ever hope for:

If you do 250 wins a day, you get 20 mags as the daily PVP reward.

250 wins is approximately eight 30 streaks. If you do a 30 streak, you get back 15 mags (as the 3 battle reward) so that is a total of 120 mags you get back.

Of your 250 wins, we are doing 63 for free on regen, so we only need to actually pay for 187 battles.

So to work out the net loss in mags per day: -187 + 20 + 120 = -47

So over the week, that will cost you 329 mags.

You also have to take into consideration all the mags you get as point rewards.
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PostSubject: Re: Base Rate Multiplier   October 10th 2013, 1:51 am

In reality though, you probably will get 50 wins for free on regen (life gets in the way) and due to losses and rival battles (aim for maybe 2 losses per 30 streak) you might lose up to an extra 4 mags per 30 streak.
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PostSubject: Re: Base Rate Multiplier   October 10th 2013, 1:51 am

duavae wrote:
it will just get worse during actual pvp event, the proc manipulation will mean sometimes the best Lethal squads will loose to a cheap epic team and sometimes people event have to throw in extra mags just to reinstate a 6 or 9 streak. be prepared Orz lol  
I'm just having a hard time understanding why they would tell us "so and so merc has a % to proc but that % to proc is not what it actually is." When a player plays, they believe they have a 30% chance to proc a skill because that's what it says and that's the way it should be. BB followed the same route, beginning battles you procced more but the further into the streak you went, the less chance you had at proccing. It's ass backwards thinking, why can't they just leave it as is. This game is all about a chance, not "do really well at the beginning and do very poorly toward the end."
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PostSubject: Re: Base Rate Multiplier   October 10th 2013, 2:06 am

Well, the general gist is that the PVP battles should get harder the higher your win streak. They do this by the obvious harder matchups and the apparent use of proc manipulation. The problem is mainly that some of the methods that they are using to make it harder are not transparent.
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PostSubject: Re: Base Rate Multiplier   October 10th 2013, 2:18 am

danthepirate wrote:
Well, the general gist is that the PVP battles should get harder the higher your win streak. They do this by the obvious harder matchups and the apparent use of proc manipulation. The problem is mainly that some of the methods that they are using to make it harder are not transparent.
I understand that but it simply comes down to, "who has the better team?" It shouldn't be, "he has the better team, so lets make him not proc."
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PostSubject: Re: Base Rate Multiplier   October 10th 2013, 2:32 am

No it doesn't.

It comes down to the fact that you have made it to win streak 25 and because you are at win streak 25 your chance at proccing is reduced.

Would you prefer that instead of you facing a team that is around the same quality as your own with you having reduced proc rates that you face telepaths and fistas and you get your normal proc rates?

Spend your resources buying a raid team. For around 120 res you could buy 2 blue bots, tigrey, 4 keymasters, 2 big rigs and you can rank around 50 and farm over 100 mags.

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PostSubject: Re: Base Rate Multiplier   October 10th 2013, 2:33 am

But how good is good? Even strappavelli would have fights were nothing would proc and then the battle would start and a primarch buffed cannonback would one shot his entire team in the first turn.

That's just the nature of pvp. Everyone loses sometimes. And rarely is it because you earned a loss. Like Dan said, it's usually cause you got denied any proc's and the enemy either wears you down, or every nuker they have procs and your done.
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PostSubject: Re: Base Rate Multiplier   October 14th 2013, 10:24 pm

Looking back on my original post, we now have a new Recruit offer from Dakota. The Bio-Mist Pack that states, "10% drop rate on featured characters". I guess they understood part of my argument as they now have a less vague, but still vague, percentage listed. But since I can't find their list of 'featured characters' anywhere, they still get a failing grade. Cause as we all know, the featured characters list is probably the "Fug" family of mercs.

Nerfs, bans, crappy offers make it super easy to keep my money in my wallet.

PS-Using the image of Fista on this ad is just rubbing salt in the wound...
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