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 Single Action Lethal Rewards

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It is a good thing that Dakota has added a potential for single action lethals as event rewards.
Strongly Agree
16%
 16% [ 4 ]
Agree
8%
 8% [ 2 ]
Disagree
12%
 12% [ 3 ]
Strongly Disagree
64%
 64% [ 16 ]
Total Votes : 25
 

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mamoncrief
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PostSubject: Single Action Lethal Rewards   December 21st 2013, 2:18 pm

I want to get a picture of how the community feels about the new single action lethals, so vote! Tell your friends to vote too, I think that polls are an underused part of this community that consolidate our voice past just forum just random qq into something that is data oriented. If we really like or dislike this, let's vote and let the devs know.
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legendslayer
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PostSubject: Re: Single Action Lethal Rewards   December 21st 2013, 5:09 pm

I'm not very fond of either of the two possibilities of why this is currently a single-action lethal...

1. It really is supposed to be a single action lethal. Dakota is further nerfing lethals, making them expensive Epics and removing most of the reason to actually compete for top spots.

2. Dakota is lazy and didn't bother to check or test the character they created before releasing it, when the Lethal is supposed to be a double action but released as a single. (This has happened before a couple times)
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PostSubject: Re: Single Action Lethal Rewards   December 21st 2013, 11:20 pm

I dont know, in this case seems like all signs point to #1, which is purpose of seeing this poll. I would really love to get reasons from people as to what made them pick their votes.
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PostSubject: Re: Single Action Lethal Rewards   December 22nd 2013, 12:25 am

the one thats a canis with extra ability is fine with me. other not so much,
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PostSubject: Re: Single Action Lethal Rewards   December 22nd 2013, 8:01 pm

I've mentioned this before, but I honestly think they are trying to slow down the power curve. Not saying I agree with it, but that is the only logical reason I can think of.
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PostSubject: Re: Single Action Lethal Rewards   December 22nd 2013, 8:17 pm

I think it a little from column A & B since the attack proc is way too inconsistent for damage output and when the "kill" part actually triggers it only makes the target flash with a red aura of uselessness.
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PostSubject: Re: Single Action Lethal Rewards   December 26th 2013, 9:02 am

Looks like this is a single action merc on purpose. The latest announcement from Dakota signals the death of double-action mercs. I cannot see this working out well for the game.

On the bright side, F-9s just became the new Golems, and I have a stockpile of them to sell off for crazy high prices.
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PostSubject: Re: Single Action Lethal Rewards   December 26th 2013, 10:57 am

That announcement definitely made me appreciate my Hardshell even more. And for what its worth he ROCKS in tower.
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PostSubject: Re: Single Action Lethal Rewards   December 26th 2013, 11:07 am

^ Could just as good get a Rail Gun Rider for 180 AC less, will give a bigger protection than Hardshell does.
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PostSubject: Re: Single Action Lethal Rewards   December 26th 2013, 12:49 pm

Voted "Agree" as i feel closing the gap in strengths between lethal and elite mercs helps newer players to compete for the top.
I feel it's like a spiral and takes so much more effort to get in lethal range than to stay there once you made it as your team simply starts to outscale others from that point on so hard.
While i think to some degree it should be this way i would prefer if it tones down a bit and this change may help to achieve that.

Just my 2 cents as mamoncrief wanted to know why we voted the way we voted. Wink
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PostSubject: Re: Single Action Lethal Rewards   December 26th 2013, 12:59 pm

I'm still puzzled why Dakota wants to make Lethals more like Epics. Not that I am a paying player, but what is the incentive to spend the time, res, money for a single action Lethal in an event? Maybe this tactic, combined with genebound res, is to make newer players buy AC/PS/BE?
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PostSubject: Re: Single Action Lethal Rewards   December 26th 2013, 1:00 pm

^ Except for the fact that they won't buy resources as it has no point. People pay money for good mercs, if they make crap mercs they don't spend. Pure logic which the devs of Dakota don't possess.
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PostSubject: Re: Single Action Lethal Rewards   December 26th 2013, 3:42 pm

Thank you EVERYONE for your honest opinions. There wasn't a right answer here, I just wanted to get an official, numerically and statistically viable answer to this question. The poll is still open for 1 more day, so PLEASE PLEASE PLEASE if you know someone who hasn't voted please ask them to. This is not a question about whether you LIKE single action lethals, it is about whether it is a good direction for them to be heading with the game.
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PostSubject: Re: Single Action Lethal Rewards   December 26th 2013, 6:58 pm

I voted strongly disagree because double action is always what made Ls special. They were always double action and dual skilled and nobody else except the very best Epics could claim the same thing. Take away the double action and the L might as well be a E. If you want to reduce power curve you should be focusing on not making overpowered abilities, not taking away the very thing that makes Ls unique and desirable.
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PostSubject: Re: Single Action Lethal Rewards   January 17th 2014, 10:26 am

Kinda slow at work and I was wondering how the single action Lethals were working out for the people that have them?

I held off voting because I did not believe I had an educated enough experience with Lethals. I didn't really understand what the big deal was cause my only double action experience was Big Rig.....I can now say that I totally disagree with single action Lethals as rewards.

My first reaction was to agree with making SOME single action Lethals for balance purposes. I have now owned 2 different double action Lethals, a D&J, and a Golem (the later 2 I pretty much consider mini-Lethals), and I completely understand now how special double action really is (and addictive, lol). It was crazy the amount of time I put into just saving up/building mercs/trading/waiting to get my first Lethal. I could not imagine putting in the time and effort to win one only to have it be a single action.
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