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 HEY DAKOTA

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Arthainius
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PostSubject: HEY DAKOTA   December 27th 2013, 3:19 pm

sphynx187 wrote:
A good history lesson: http://fatalfrontier.userboard.net/t98-dear-developers-thoughts-on-ff-design

Scroll down to Marcus' reply. Of particular enjoyment is this quote:

"I don't think the Rares/Epics should change - many people spend a lot of time, money, and energy getting something like a perfectly evolved Ultra-Mutant v2. Changing that would cause an uproar in the community... but, changing the art wouldn't."
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PostSubject: Re: HEY DAKOTA   December 27th 2013, 3:33 pm

Why do you think they fired Marcus?
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Arthainius
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PostSubject: Re: HEY DAKOTA   December 27th 2013, 4:26 pm

Lol
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PostSubject: Re: HEY DAKOTA   December 28th 2013, 5:21 am

They fired everybody basically, lol. ( That's why the game is getting worse every day. )
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PostSubject: Re: HEY DAKOTA   December 29th 2013, 2:50 am

Actually, Marcus wasn't fired, neither was Atomic, nor anyone for that matter.

I was fired and burned at the stake... j/k
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PostSubject: Re: HEY DAKOTA   December 29th 2013, 3:14 am

Hey CXB - long time since your last visit. Welcome back!
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PostSubject: Re: HEY DAKOTA   December 29th 2013, 3:23 am

CXB5000 wrote:
Actually, Marcus wasn't fired, neither was Atomic, nor anyone for that matter.

I was fired and burned at the stake... j/k

I wish you guys would have just told us everything from square one. exactly what you needed to make it happen. You know some people out there have huge access to funds that you would never expect.
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PostSubject: Re: HEY DAKOTA   December 29th 2013, 3:24 am

and if you didnt have that option i understand but someone screwed the pouch
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PostSubject: Re: HEY DAKOTA   December 29th 2013, 3:24 am

thanks Hep. I check in once in a while but this while was indeed longer. Sucks to log in after a while and the forum is in a state of disarray.
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PostSubject: Re: HEY DAKOTA   December 29th 2013, 4:04 am

Welp im off to try to climb out of elo hell in league of legends. silver tier fml
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PostSubject: Re: HEY DAKOTA   December 29th 2013, 4:44 am

^ Good luck with that. Wink
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PostSubject: Re: HEY DAKOTA   December 29th 2013, 5:51 am

I don't want to be pesimisthic, but I have the feeling something's bad gonna happen with the game...

- Bad/null communication with it's users
- Amateur developers
- Focused on earning money
- No bugfixes
- Nerfs with bad or no explanation at all
- Childish finger pointing (see last "announcement")

I believe that if I spend 1 more minute thinking about it, I can get more reasons why I feel this game is going downhill (the big amount of post in this forum about it we can see lately here), but I don't want to waste too much time/money on this game now.

They better hire a good PR even if it's to tell us lies. This way they can squeeze the cow while we are happy.
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PostSubject: Re: HEY DAKOTA   December 29th 2013, 1:55 pm

Niko: some of the forum's steam and orientation toward collaboration and jovial tenor was sucked out when Frank passed away. Also, when you have a communication vacuum all sorts of conspiracy theories begin to take root, fester, and start building traction.

My thought is that the guys running the show know how to sling code (some here might argue the compliment), but don't have someone like a Product Owner to keep things running smoothly.

Perhaps they should hire one - like me.
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PostSubject: Re: HEY DAKOTA   January 2nd 2014, 8:04 pm

they have an owner. dena .....
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PostSubject: Re: HEY DAKOTA   January 2nd 2014, 8:04 pm

dakota has to make dena money right?
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PostSubject: Re: HEY DAKOTA   January 12th 2014, 2:33 pm

Art: owner of the rights to the IP (DENA) is different.

I was talking about the person (or group) that makes decisions on the design, architecture, skill mix, graphics, new features, bug fixes, etc. That is what I am describing as the Product Owner.

Within the agile development community there is a concept of a Product Owner that has been given the responsibility and accountability to ensure the product (in this case the game) meets the needs of the stakeholders (customers & business owner). I have done that work before and see several areas where the business that owns FF could benefit from someone in that type of role.

Some smaller outfits try to blend the Product Owner with either their Project Managers or Scrum Masters, which can work for the short-term crunch. Over time, the inherent competing needs from those different sets of tasks create problems that force the business to separate the roles.

Looks like Dakota has been in this wilderness for a while and needs a guide to get them back on track.
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