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 Packs Updated

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bspervy
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PostSubject: Packs Updated   January 27th 2014, 4:50 am

Edit: Pulseweaver in packs but still not tradeable for me. However, as the Repaired Cyclops isn't tradeable for me anymore as well i hope they just fucked that update up a bit and make the Pulseweaver tradeable when they fix the cyclops again. Wink

Finally some useful mercs in standard packs. Have ~450 coins laying around and will et you know how it went.
So far i got a Dick&Jane r² on my 28th silver coin. Also the wis buffer in packs now. Wink

So just for the record if anyone is interested (mentioning all epics and rares I might at least get something for) -
Out of 206 copper cells I got:
2 trash rares hardly worth a crystal
The Obliterator v3
rest C and UC

Out of 249 silver cells I got:
7 trash rares hardly worth a crystal
1 Abaddon, Fire Mutant v2
1 Dick & Jane, Lovers v2
1 Bloater v2
1 Crdnl Elite Prime v2
rest C and UC

Out of 5 Elite cells I got:
4 trash rares hardly worth a crystal
1 Ironsight, Gunsmith
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spanisheyez
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PostSubject: Re: Packs Updated   January 27th 2014, 6:50 am

Got Epic Energyweaver Cyborg in elite pack cheers  
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spanisheyez
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PostSubject: Re: Packs Updated   January 27th 2014, 6:52 am

Repaired Cyclops is tradeable again  confused 
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Norskie77
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PostSubject: Re: Packs Updated   January 27th 2014, 9:20 am

So does this mean I should finally do something with my 1400 vet cells and 2300 novice?
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bspervy
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PostSubject: Re: Packs Updated   January 27th 2014, 9:27 am

Good stuff in there at least but as my statistic shows - chances to not pull only trash is still extremely low. Wink
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pglandis
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PostSubject: Re: Packs Updated   January 27th 2014, 9:45 am

Thanks for the data, bspervy. I should keep some records like that myself. I think I am going to wait a bit until I trade in cells.
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sphynx187
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PostSubject: Re: Packs Updated   January 27th 2014, 10:28 am

Sell your D&J now, the price is going to drop if people can pull from packs.
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heptathlete
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PostSubject: Re: Packs Updated   January 27th 2014, 10:29 am

Norskie: it might take you a day or two to churn through that many cells. If nothing else, it should generate at least 1 million credits that you can use for XP boosts.

And who know, you might grab something worth more than spit.  Smile 
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pharrjuku
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PostSubject: Re: Packs Updated   January 27th 2014, 11:52 am

if we take that way, players who bought promotion packs during December events should suicide for the Overgrown Santa.. ^_^

some possibilities..

1. to let some mid range players get some good mercs (makes higher lvl players to get panic and price for some mercs drop) to compete the higher lvl players.

2. to waste (becoming rare) res from high lvl players

3. it could be just for a period of time unless they want to kill that particular merc.. (if we think that way, all your double action Ls won't be safe as well)

4. It'll take some time caz only higher lvl players have more cells to exchange (use your cells wisely)

If you had chipped in some dimes for your mercs, it's your decision to grab back.. else there's nothing wrong with these changes.. "nothing last forever" mates.. All the best to you all..


Min
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legendslayer
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PostSubject: Re: Packs Updated   January 27th 2014, 12:40 pm

Just pulled enough D&J to ghetto evo a v4 and snag a PE MX Sentinal v2 off the market. Nice. Almost feel bad for the guy, hah.
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KainHighwind
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PostSubject: Re: Packs Updated   January 27th 2014, 1:09 pm

thanks legend....lol j/k. I totally forgot I still had that up there. Congrats bud!
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pharrjuku
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PostSubject: Re: Packs Updated   January 27th 2014, 1:36 pm

had the ghetto as well.. felt quite bad to pull the trigger.. Hmmm... sorry mate!
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KainHighwind
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PostSubject: Re: Packs Updated   January 27th 2014, 2:21 pm

Its all good, it was my stupid mistake, haha. When I saw D&J were being put into packs, taking down the Sentinal is the first thing I should have done. Oh well, crap happens....
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mamoncrief
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PostSubject: Re: Packs Updated   January 27th 2014, 3:37 pm

The Cell updates are good and much needed. Glad to see they finally did this! However, I would love to see them take it one step farther and retire about 30% of the old mercs from free cells as well. While removing them from paid pacts is nice, they need to go through and purge a lot of the old art and retire it. Get sludge out of the game! It is an eyesore!
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KainHighwind
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PostSubject: Re: Packs Updated   January 27th 2014, 4:00 pm

A big thank you to Legend and pharrjuku for contacting me and trying to help me recover from my stupid mistake. lol
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legendslayer
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PostSubject: Re: Packs Updated   January 27th 2014, 4:09 pm

I wouldn't call it a mistake. I'm the Master of the Market, and being on top of (or ahead of) the changing winds to make a buck is what keeps this game interesting for me. I'm just really good at what I do.

On the flip side, you may have grabbed 8 of the Lurkers while they were 2 ac each, and effectively gotten a D&J for 16 ac... making me the one who just got the raw end of that deal... ponder that!
  lol!
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DaedHead8
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PostSubject: Re: Packs Updated   January 27th 2014, 5:20 pm

Of course this happens 24 hours after I cash in 10 elite cells. At least I've got 3 more just waiting for me to get another 7 plus a ton of lesser cells to cash out.

EDIT: Just pulled an E1 Topspin from 10 Novice cells. Neat.
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pharrjuku
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PostSubject: Re: Packs Updated   January 27th 2014, 7:34 pm

Well.. Things come and go.. Nothing last forever.. Hopefully everyone got fun time and not to get too serious.. All the best to you all again.. ^_^
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