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bwjoejr
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PostSubject: Opening buffs   February 21st 2013, 6:29 pm

Has anyone figured out how the opening buffs work. I am trying to do them in a specific order.
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-Zzz
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PostSubject: Re: Opening buffs   February 21st 2013, 6:34 pm

Back to Front, Left to Right
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bwjoejr
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PostSubject: Re: Opening buffs   February 21st 2013, 6:48 pm

So if I wanted to do say like mutant - golem - hellcat - golem - mutant. Where hellcat then the golems buffed; I would have to do it in the V formation ?
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PostSubject: Re: Opening buffs   February 21st 2013, 6:52 pm

Yes

Thats the only way to get the triple chain proc at the moment other than the '^' formation, but 'V' is clearly better
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PostSubject: Re: Opening buffs   February 21st 2013, 6:58 pm

Ty
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PostSubject: Re: Opening buffs   February 21st 2013, 7:41 pm

That's assuming that the buffs are cast in the order that they are shown instead of simultaneously. I haven't seen anything in the packets that show buffs unlike combat logs so it's very possible that a buff may not affect another buff. However, this would be a good chance for someone to test the theory.

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PostSubject: Re: Opening buffs   February 21st 2013, 9:06 pm

Omg 5 battles in a row both my golems proc but not my hellcat. What are the odds of that. RNG wtf man. lol
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PostSubject: Re: Opening buffs   February 21st 2013, 9:11 pm

Holy shit 9 battles now same thing and about 5 of those stopping power proc.
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PostSubject: Re: Opening buffs   February 21st 2013, 9:32 pm

Are you battling mobs to test it?

I know for a fact it worked last tower event. I ran: Mutant - Primarch - Hellcat - Golem - Rig in the 'V' against bosses

The WIS buff boosted the ATK buff and the damage was insane
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PostSubject: Re: Opening buffs   February 21st 2013, 9:35 pm

Tested and proved. Hellcat before golem buff. Allows my golem to do more dmg

I had to change my formation and add some lowbie fams in order for the buffs to change up..... so weird.

Then just out of curious I changed back to the one I was doing and another 3 battles both golems proc and not hellcat. WTF so confused.
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bwjoejr
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PostSubject: Re: Opening buffs   February 21st 2013, 9:36 pm

-Zzz wrote:
Are you battling mobs to test it?

I know for a fact it worked last tower event. I ran: Mutant - Primarch - Hellcat - Golem - Rig in the 'V' against bosses

The WIS buff boosted the ATK buff and the damage was insane


Yes I was testing for fun. It gave me something to do.
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PostSubject: Re: Opening buffs   February 21st 2013, 9:38 pm

I want 2x Golem

And something to do
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PostSubject: Re: Opening buffs   February 21st 2013, 9:43 pm

hehe and both of mine are 200c pe ones.
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PostSubject: Re: Opening buffs   February 21st 2013, 9:47 pm

I think lots of players have surpassed my Raid damage output since last event. Im gonna need some good luck with event savs
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PostSubject: Re: Opening buffs   February 23rd 2013, 3:22 am

I wonder what OKRed's damage is. I just did 2.5 mil to a 2nd form banshee. I'm not sure the event fams are worth leveling because I don't know if the skill is good to use.
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PostSubject: Re: Opening buffs   February 23rd 2013, 3:22 am

someone said the savage uses both side allies to attack?
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PostSubject: Re: Opening buffs   February 23rd 2013, 5:39 am

valorsoul wrote:
someone said the savage uses both side allies to attack?

You get the girl one for completing zone 5 and yes both sides attack with her.
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PostSubject: Re: Opening buffs   February 23rd 2013, 9:30 am

I can do 2.9 mil damage if lordeo mutant ,golem,big rig, lacerto proc at the beginning
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PostSubject: Re: Opening buffs   February 23rd 2013, 11:42 am

Speaking of opening buffs: just pulled a Junker War Marshall v2 from a Frozen Heroes (paid) pack. First character with a 70% max chance to proc at the begining. With a 100% wis modifier, I'm extremely interested to see what -9k attack and defense does to teams... Even an un-buffed samurai might be able to 1-shot teams with a huge def debuff like that.

I have a feeling this character is OP waiting to happen, and will be more useful than Ls like Shimma or Wild Child, hehe.
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PostSubject: Re: Opening buffs   February 23rd 2013, 12:01 pm

nice i want to get one of them
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PostSubject: Re: Opening buffs   February 23rd 2013, 2:19 pm

Wait a second... the junker has a 75% buff rate?
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PostSubject: Re: Opening buffs   February 23rd 2013, 4:31 pm

70% chance. http://fatalfrontier.wikia.com/wiki/Category:Demoralizer (and yes, that is correct, I pulled the data from the json spreadsheet and added the wiki entry myself)
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PostSubject: Re: Opening buffs   February 23rd 2013, 4:35 pm

Hey when you test it legend, does it over-write buffs? I noticed when PVeing if i buffed and hten they debuff, the debuff doesn't stack. What's the initiative?
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PostSubject: Re: Opening buffs   February 23rd 2013, 4:45 pm

If it's like BB, then the debuff sticks no matter what. However, the graphic only changes if the debuff is stronger than the buff (ie. the units attack is now less that it started with before any buffs). Since the buffers are generally more stacked with WIS than War MArshall, it wont show a debuff icon unless its a sub-par unit when both are cast.
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PostSubject: Re: Opening buffs   February 23rd 2013, 4:49 pm

ohhhh thanks for the explanation legend, that makes perfect sense
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PostSubject: Re: Opening buffs   February 23rd 2013, 5:29 pm

I actually have a extra junker v2 for trade if anyone interested
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PostSubject: Re: Opening buffs   February 23rd 2013, 5:55 pm

hrm, I wonder if they are going to move all the buffs up to 70%.
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PostSubject: Re: Opening buffs   February 23rd 2013, 6:40 pm

buffs are already op ^
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PostSubject: Re: Opening buffs   February 23rd 2013, 7:24 pm

And a debuff taking def and attack down by 100% wis is not?
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PostSubject: Re: Opening buffs   February 23rd 2013, 7:26 pm

Karthunk wrote:
And a debuff taking def and attack down by 100% wis is not?

That combine with mordog buff = GG
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PostSubject: Re: Opening buffs   February 23rd 2013, 8:03 pm

buffs=debuffs=op in my above statement, Karth

Ive seen a few Junker v2 but no v1. I want an OPE
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PostSubject: Re: Opening buffs   February 23rd 2013, 10:35 pm

Lol, a level 30 Crone hit by my level 23 War Marshall's debuff (on All-Out) does 0 damage to my team. A level 40 Shrew hit with the debuff on a standard attack does 4 damage. Can't wait to try this guy out in pvp.
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PostSubject: Re: Opening buffs   February 23rd 2013, 11:33 pm

your warmarshall's debuff sounds OP hahahaha
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PostSubject: Re: Opening buffs   February 23rd 2013, 11:58 pm

Legend, are you noticing a drastic increase in your fams damage?
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PostSubject: Re: Opening buffs   February 24th 2013, 12:09 am

No, barely anything worth noticing yet damage-wise against raid bosses. Will do more extensive tests when i get him to level 99 and actually keep notes.
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PostSubject: Re: Opening buffs   February 24th 2013, 7:24 pm

legendslayer wrote:
No, barely anything worth noticing yet damage-wise against raid bosses. Will do more extensive tests when i get him to level 99 and actually keep notes.

lol i am leveling mines too! It is funny when the Boss does 0 dmg even xD
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PostSubject: Re: Opening buffs   February 25th 2013, 10:50 am

lol on my noob tablet account i have a lvl 30ish fug bug sucker and his skill is Stupify (lower WIS of target)...when that lands, if the boss uses Ultimate Force it his my whole team for a total of 0 dmg...Laughing
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PostSubject: Re: Opening buffs   February 25th 2013, 2:08 pm

the lvl 40 + 50 crones that use ultimate force wipe out my non savages in my party in one hit if i'm not doing all out attack


Last edited by valorsoul on February 27th 2013, 1:59 pm; edited 1 time in total
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PostSubject: Re: Opening buffs   February 27th 2013, 7:59 am

Does anyone know the modifier for Bulletproof and Foresight? I want to know for a pet build.
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PostSubject: Re: Opening buffs   February 27th 2013, 6:52 pm

Makes you wonder why they didn't come out with the single stat debuffs in these better than the last v2 rare caps....

Cuz you know rereleasing skills is a cool and all!

Bare is curious to hear that answer Lanny but Bare wants to hear it in the terms of Mordeo and Hellcat as well as Tigrey and Big Head
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PostSubject: Re: Opening buffs   February 28th 2013, 12:47 am

It seems that everything is 100% atm.
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