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LuffyDMonkey
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Posts : 13
Join date : 2014-05-23

PostSubject: wavewire   May 23rd 2014, 10:27 am

I find that the skill to turn enemy to attack allies is not effective. My wave wire does not make my enemy attack their allies, instead the char with that spell still attacks me.
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ucantseeme
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Join date : 2014-01-25

PostSubject: Re: wavewire   May 24th 2014, 11:22 pm

The skill only affects thier proced skills, not regular att. Mine stole several buffs and was pretty funny in pvp.
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heptathlete
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Location : TX no longer ... now FL (7psoGP)

PostSubject: Re: wavewire   May 26th 2014, 8:47 am

ucantseeme wrote:
The skill only affects thier proced skills, not regular att. Mine stole several buffs and was pretty funny in pvp.

Can only imagine the odd possibilities ...

What would Niobe or Canis do? Buff the opponents, or protect the opponent from attack & counter? Could be some very strange skill inversions.  drunken 
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pharrjuku
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Location : Singapore

PostSubject: Re: wavewire   May 26th 2014, 10:38 am

@hept.. u the man.. its like those indirect firing ones will effect or not.. makes sense.. ^_^
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Devildriver
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PostSubject: Re: wavewire   May 27th 2014, 5:59 am

heptathlete wrote:
ucantseeme wrote:
The skill only affects thier proced skills, not regular att. Mine stole several buffs and was pretty funny in pvp.

Can only imagine the odd possibilities ...

What would Niobe or Canis do?  Buff the opponents, or protect the opponent from attack & counter?  Could be some very strange skill inversions.  drunken 
doesnt work on reactive skills the on ally death skills for eg will proc on opponent as normal, counter skills like canis cotta etc just wont proc at all, multi hit skills always seem to hit 3 at most even if its suppose to b more, aoe sweeper skills the merc will hit itself aswell highly amusing but with a glitch of the game freezing sometimes
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PostSubject: Re: wavewire   Today at 5:08 pm

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