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Mise187
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PostSubject: In game currency   February 22nd 2013, 12:36 pm

So, right now the credits are totally useless, I've stacked up almost 9 milions and I really dont know what im gonna do with them, they are just a number on my screen.

So I had couple ideas I would like to share with you to make them useful in playing terms:

1 - Introduce the EXP BOOST system: we all know leveling a new familiar is simply slow and painful, even more when you have 8 Rare 1 familiar to level. Most of the time you are not able to use your new acquired familar in the upcoming event because he's still underleveled so here comes my idea. Create an option at the squad selection with the 50% bonus exp gained in the map to the selected Squad at a defined cost (let's say 50k). This option will be available only in normal maps and cant be used during Raid Events.

2 - HIRE A MERC system: I guess lot of you knows that there are only a couple of Squad leader really useful in game, most of us don't even use them during pvp or tower events simply because they can be easly replaced by another semi-decent familiar. That's the reason why a lot of people made a second account with a different SL (Full Auto - Double Dose) and use it only when Raid time occurs. So here is the idea, create an option where a player can "hire" a merc to take the place of the current squad leader, having the same level/skill lvl of your original one for a fixed amount of time and money (Ex. 7 days at 50k per day)

3 - DE-Evolution system: How many times it happened you evolved a familiar in a wrong way or just simply doin a terrible mistake swapping the seed with the source? Here the solution: introduce a way you can de-evolve the current familiar to the previous step. Ofc this wont work on pact familiars and will be available only ONCE per familiar, meaning that you cant de-evolve you familiar whenever you want but just once when you are really sure to do it. This will cost a bit like 200k for every de-evolution. Let's say for exemple I have a PE Ultra mutant v2 wich I dont use anymore, now I have to spend 200k for each de-evolution for a total of 1.600.000 credits.


What do you think?

Discuss.
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smirch0
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PostSubject: Re: In game currency   February 22nd 2013, 1:08 pm

You should really submit this on the official site, I'd upvote the shit out of it.
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valorsoul
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PostSubject: Re: In game currency   February 24th 2013, 6:28 pm

Good suggestions but too difficult for them to code.

1) will eat into their powershot profits so they won't consider it
2) too hard for them to code
3) too hard for them to code

I really like your ideas, just don't think they will ever implement them
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Nivaiq
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PostSubject: Re: In game currency   February 24th 2013, 9:35 pm

I would be ecstatically happy if they had an 'undo' button for about 5 secs after a bad evo Crying or Very sad

Yup. Ice bot went into valkyrie.
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valorsoul
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PostSubject: Re: In game currency   February 24th 2013, 9:45 pm

OMG the undo button would be the biggest suggestion ever
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valorsoul
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PostSubject: Re: In game currency   February 24th 2013, 9:46 pm

If I could have 1 thing in the game, it would be to undo, there should be a way to undo an evolution within a few minutes if you realize you did it wrong
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Nivaiq
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PostSubject: Re: In game currency   February 24th 2013, 10:00 pm

I've been playing another gameview game and you can mark characters as 'favourites' so it prevents you from sacrificing them. That'd work.

My ice bot. I traded an emperor samurai for him today Sad
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valorsoul
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PostSubject: Re: In game currency   February 24th 2013, 10:28 pm

emperor samurai for an icebot.... why????
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Nivaiq
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PostSubject: Re: In game currency   February 24th 2013, 10:35 pm

I really, really wanted a Frozen Golem v2 for this event. He was a 4 in 1 bad evo.

I gave up on my samurai the minute I fused one of them into a dynaman.

I'm not very good at this game.


Last edited by Nivaiq on February 24th 2013, 10:40 pm; edited 2 times in total
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Edwardgrc2
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PostSubject: Re: In game currency   February 24th 2013, 10:37 pm

That sucks.
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valorsoul
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PostSubject: Re: In game currency   February 25th 2013, 2:12 am

Niv - rule #1 > never ever waste event mobs by imperfect fusions. At least 6 event mobs are needed for a decent fusion. PE is better if you can afford. At least you didn't fuse your blood widow on accident ><
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Nivaiq
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PostSubject: Re: In game currency   February 25th 2013, 6:53 am

I know right affraid
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Mise187
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PostSubject: Re: In game currency   February 25th 2013, 9:23 am

Hard to code?

This is their job, it's like if you tells me It is to hard for a mechanic to fix an engine :/
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PostSubject: Re: In game currency   February 25th 2013, 10:09 am

Lol. I know nothing about programming. But good point.
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Mise187
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PostSubject: Re: In game currency   February 25th 2013, 10:20 am

My point is: if they wanna make FF something unique they really should put some more effort into the game or this will turn into a BB copy day over day.
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