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 Wavewire type 'hacking' skills bug

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legendslayer
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PostSubject: Wavewire type 'hacking' skills bug   July 2nd 2014, 7:39 am

I've noticed that when my Wavewire hacks an opponent, that it only affects his attack skills or pre-battle skills. Reactive skills like 'on ally death debuffs' or 'counter attacks' don't seem to be hacked properly. A prime example is the F9 I hacked during the PvP event that would still weaken my team with his debuff after I killed one of its teammates. However, when it procced on its turn it would attack its own teammates as expected.

Minor but annoying bug.

Another hacking type bug: when a hacked merc with an AOE skill procs and kills itself, the game freezes and you have to shut it down and restart. Any attempt to re-fight that same player will have the EXACT SAME RESULTS and crash the game again.


Last edited by legendslayer on July 2nd 2014, 9:51 am; edited 1 time in total
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Devildriver
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PostSubject: Re: Wavewire type 'hacking' skills bug   July 2nd 2014, 9:42 am

legendslayer wrote:
I've noticed that when my Wavewire hacks an opponent, that it only affects his attack skills or pre-battle skills. Reactive skills like 'on ally death debuffs' or 'counter attacks' don't seem to be hacked properly. A prime example is the F9 I hacked during the PvP event that would still weaken my team with his debuff after I killed one of its teammates. However, when it procced on its turn it would attack its own teammates as expected.
Minor but annoying bug.

i dont think its a bug, it is not needed anyway it could actually add to the more annoying bug u should b talking about when a nuke/aoe skill merc kills itself the game freezes
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legendslayer
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PostSubject: Re: Wavewire type 'hacking' skills bug   July 2nd 2014, 9:50 am

Good catch devildriver, forgot about that one. Although it only happened to me once or twice the whole event.
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