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iirybackii
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PostSubject: Re: Squadmate Tier List   July 12th 2013, 1:55 am

Man, you ended up with ton of those. I must have picked up all of my Mind Erasers in bulk at some sort of intergalactic, second-hand yard sale because they suck at capturing Tower bosses. I only have 3 of them.
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PostSubject: Re: Squadmate Tier List   July 12th 2013, 2:12 am

It started pretty crazy but fizzled out so minus the 9 i already promised out and the 5 i promised my wife I will still have 5 for trade and thats if I got no more
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PostSubject: Re: Squadmate Tier List   July 12th 2013, 2:13 am

And i still have my 8-1 to boot so maybe wait a couple weeks and they could be worth a little more than they will open.
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PostSubject: Re: Squadmate Tier List   July 14th 2013, 1:48 am

Okay pretty sure i grabbed three more. Thats all 6 or 7 people I will be able to take care of. I know it isn't anything big but as far as what i am able to do....its that much lol

Side note i was thinking about an agi squad.

Bluewasp • samuraiv4 • bluewasp
BigRigv2 • BigRigv2

Any input? I have lockdownv4 but agi higher on samurai or does the nuke trump?
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PostSubject: Re: Squadmate Tier List   July 14th 2013, 3:58 am

Its pretty quick team and sam should pull you through alot of tight spots
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PostSubject: n    July 14th 2013, 4:04 am

the squad may work best in the mixed 5 M formation going wasp-rig-sam-rig-wasp imho

 and in my eyes samurai or lockdown arent much different unless the lockdown is pe
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PostSubject: Re: Squadmate Tier List   July 14th 2013, 4:13 am

Nope the lockdown is not. The samurai gets the plus for look and how long i have looked for one. I know he's rubbish for srb and pretty much any pvp but he's just cool lol

This squad isn't really to run its just for fun to watch. Im helping my boy out. He already got a big rig, wasp and paindeer from me. My wife doesn't listen to me but he does lol
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PostSubject: Re: Squadmate Tier List   July 14th 2013, 4:19 am

lol

 they arent bad for pvp really btw
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PostSubject: Re: Squadmate Tier List   July 14th 2013, 4:54 am

ya if the rigs agi buff your sam when sam procs he may ohko entire other team most the time
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PostSubject: Re: Squadmate Tier List   July 14th 2013, 12:13 pm

It has been Art. My son is only rockin the three man aquad atm but it got me thinking, with what i have for agi when he has his five slots to use he wants to roll that squad till he builds his own stuff. I pulled him from BB where he was okay but at least he has a general understanding already. I told him to hunt another big rig and i have the other wasp and samurai for him
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PostSubject: Re: Squadmate Tier List   July 14th 2013, 12:26 pm

aceslifebegins wrote:
Okay pretty sure i grabbed three more. Thats all 6 or 7 people I will be able to take care of. I know it isn't anything big but as far as what i am able to do....its that much lol

Side note i was thinking about an agi squad.

Bluewasp • samuraiv4 • bluewasp
          BigRigv2 • BigRigv2

Any input? I have lockdownv4 but agi higher on samurai or does the nuke trump?

That's very similar to my main squad but you have more buffers. I only run a single Big Rig 2 and a single Blue Wasp. I think you'll find that you will win most of your matches but that you rely on buffs. If you don't buff, you don't win. I would keep the Emp Sam over the Lockdown.
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PostSubject: Re: Squadmate Tier List   July 14th 2013, 12:37 pm

Yeah it is definitely a proc or go home team but Im thinking if he doubles his chances to proc it will work out for him in the beginning. Will give him time to be a little competitive while he gets under way. Way better than what i started rolling with. Hes getting the lockdown to start cause I like that samurai and he is fine for the moment right where he is lol
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PostSubject: Re: Squadmate Tier List   July 14th 2013, 12:47 pm

I have Mecha Horde V2, Emp Sam and Lockdown V4 as my attackers and my Sam definitely wins me more matches than my Lockdown does. However the Lockdown is not an 8n1, whereas the Mecha Horde and Emp Sam are.
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PostSubject: Re: Squadmate Tier List   July 14th 2013, 1:26 pm

I like what you have done ryback.  

Golem should have been god tier all along.  A bad evo golem in middle row is more dangerous than Santa in front row.

Hanzo should be tier 1, IMO.  His relentless assault would do massive damage in raid, when buffed, but sometimes he would get stuck in weapon prep loop, doing effectively 200% damage with no 2nd attack.  Same with PvP.  If weapon prep goes first, then his he loses 2nd attack and becomes first to go next turn if he lives.

Technomancer:  I didn't know there was a L2 geek  Surge is a 200% modifier of a relatively low was stat.  Savior seems like a neat skill, but I haven't run across it used effectively.
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PostSubject: Re: Squadmate Tier List   July 14th 2013, 1:34 pm

i may have done that haha
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PostSubject: Re: Squadmate Tier List   July 15th 2013, 3:21 am

DaedHead8 wrote:
... However the Lockdown is not an 8n1, ...
I have Lock v4 OPE 400. In last PvP he stood in middle line in M formation. He was'n able to kill with proc under 2 PE+50 blues many lethals, Na'Lacks and Incinerates without def buff even in front line!!! Yes, Lock is rather good for towers and mediocre PvP teams. In next PvP goin switch Lock to Ulfr OPE 400. Not so fast, but really deadly.
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PostSubject: Re: Squadmate Tier List   July 15th 2013, 1:54 pm

So, move Hanzo down to Tier 1 (I agree about Weapon Prep; waste of a skill slot).

Where should Daddy LongGuns go? I haven't used him so I have no idea.

I would have also had Golem in God Tier all along, but with more powerful L's coming out all the time, I was wondering if he needed to be shifted down to Tier 1. Thoughts?

I'd also be willing to hear arguments for Tideslayer being God Tier and Wildchild being Tier 1 instead of 2.
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PostSubject: Re: Squadmate Tier List   July 15th 2013, 1:58 pm

I think tideslayers better than all the tier 1s considering 35% proc rate and if buffed will wipe out the whole team but then again i don't think it competes with most of the god tiers
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PostSubject: Re: Squadmate Tier List   July 15th 2013, 1:59 pm

But it's better than a few, so I think it should stay
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PostSubject: Re: Squadmate Tier List   July 15th 2013, 2:36 pm

For most people that wonder about jackson, his passive makes him god. Buffs ATK AND AGI, the best combo available atm. This is 70% chance to kill 3/5 with auto atk and 1st move.

My question-why is hanzo in god tier?
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PostSubject: Re: Squadmate Tier List   July 30th 2013, 11:56 am

Bump for a really well done grading of mercs. I would say make canis higher in his tier but down bottom, in the middle, does it really matter? Nah probably not
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 12:10 pm

Bump - Is this still remotely accurate? It seems like its probably just missing too much at this point, no?
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 12:15 pm

Well they aren't going to delete it and a ton of these new mercs don't even sniff being listed.
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 12:17 pm

Yeah, I wouldn't think it would be deleted. Just wondering if what's up there is accurate but incomplete. For instance, would you veterans still consider a lockdown a Tier 1?
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 12:27 pm

Golem and Tideslayer should be shifted down to 1.
Lockdown and BWQ should be shifted down to 2.

And the new Lethal Healers should be in Tier 1.

Biofuel Bengal should be God Tier
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 12:31 pm

I don't argue your "point", i just know the guys that handled this really don't have the time and with all the people that have left i'm not sure if its worth it.

As for lockdown thats a good arguement BUT what new agi mercs would push him out? And he's a nuker. Built right and buff'd he's pretty good. I ran blue-emperor-blue-lockdown-blue before and if all procs it was a mean team. Too many fist fights though.
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 12:32 pm

Why would golem move? Tideslayer i've never had but the skills are meh

Golem is a double hitter with two of the best skills for a epic merc
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 12:40 pm

New mercs would have similar skills for example Biofuel has similar skills to golem.
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 12:43 pm

I checked the art but not sure i ever checked the skills thats why I was wondering. I know taking the golem out of my pvp squad was a bigger difference that i was ever expecting thats for sure
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 1:07 pm

Moving golem down is foolish. He still sells for more than half of the lethals released and if he had a little L next to his name instead of an E he would cost twice what he does now. He has better stats than kill clause, and until they make another non-pact attack buffing lethal he stays where he is. Since there will be like what, 3 biofuels wandering around the entire game?
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 1:13 pm

Yeah, you'll notice this list hasn't been edited in over a month. Lots of new stuff out that needs updating. I'll try to get on it when I have some time.

In the meantime, if someone could kindly list all of the new mercs in a post following this one, it will help me get things situated and then we can debate where they finally fall.
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 1:58 pm

I'll do my best, but I'm going from memory because wiki updates this last month have been spotty as well.

Quick correction Wild Child is up there as having an L2, but she doesn't.

These are the unlisted Lethals that also appear on the wiki, don't know if I am leaving any out.
Chained Spirit ---- Tier 2
Biofuel Bengal ---- God Tier
Serpent Shade ---- Tier 2
Artemis Rider ----- Tier 1
Shinobi Hellion ----- God Tier
Bionic Birdkeeper ----- Tier 1

Epics- Corrections: Canis' epic name is Canis Bulwark
Bionic Televangelist ----- Tier 1? (figure he should go wherever burnfrost is)
Deepsea Razorfin ----- Tier 3
Particle Propeller ----- Tier 2
Sunbeam Harvester ---- Not ranked
Switchblade Vulture ----- Tier 1 or 2?
Quantum Pancea ----- Not ranked
Gyro-Destroyer ----- Tier 2
Knucklebreaker ----- Tier 2 or 3?


Also other suggestions for tier list-
Move Technomancer, wasteland rider, and Oathbreaker out of Tier 1 into Tier 2
Move Horde Chieftan, Ultra Harbinger, and Soulreaver out of Tier 2 into Tier 3
Remove Ultra Cyber Loroc, Crndl AI, Super Nova, Broc Rider v2, and Rouge Assualt Mech off the tier list

I think that is it.... were there any new epics added in the content expansion when the leader level was raised that I am missing? Now we need to people to argue tier lists for all of these ones............... ready go.


Last edited by mamoncrief on August 20th 2013, 2:36 pm; edited 3 times in total
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 2:04 pm

All the epics are at the bottom cept for bionic lol

I would have no idea who goes where

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PostSubject: Re: Squadmate Tier List   August 20th 2013, 2:05 pm

Gyro? Probably doesn't make the list though...
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 2:07 pm

oh yeah! I'll add thanks orion. Gyro isn't on the wiki.
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 2:09 pm

I will go ahead and add my suggestions for rank, and then will update the post based on other suggestions as they come in. That would probably be a good way to help ryback out so he doesn't have to comb posts to figure out where to stick them.
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 2:09 pm

Thanks crief, I'll make the updates in a bit.
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 2:20 pm

Is the knuckledriver on there?
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 2:22 pm

Nope she isn't and deepsea razorfin is on wiki
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 2:22 pm

What tier would you suggest for knuckle? I see a lot of them but I don't know how effective they are
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 2:27 pm

I have one and even with all the stats @ 12k+ she still is really only useful as a backup and thats if you really don't have anything else. I built for the hellcat look and for the shelf but even buff'd by golem and mordeo she is quite useless except the stun is nice against raid boss
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 2:31 pm

see I was ready to put her higher because her skill with even a cheap buff like a primarch has actually beat my canis/mordeo/odin team because her skill is uncounterable and locking down 2/3 of a team so they miss an attack means they get to just keep plugging away turn after turn while I can't hit back.

I've lost a few matches to low tier teams running 2 of them with a giga on each side
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 2:34 pm

Maybe i dont give her enough credit. I used here and there but even with lower stats i like the proc of a buff'd auto turret engineer so i went with him
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 2:53 pm

Epics
Nocturnal Apprentice v2 Tier 3
Knuckledriver v2 . Tier 3
Particle Propeller v2. Tier 2
Sinuous Cyborg v2 . Tier 3
Bionic Televangelist v2 . Tier 2
Crdnl Marksman v4 . Tier 3
Crdnl Armor v4 . Tier 3
Dual Barrage v2 . Tier 3
Gyro Destroyer . Tier 2
Switchblade Vulture v2 . Tier 1
Sunbeam Harvester v2. Tier 3
Bulletstinger v2 Tier 1
Quantum Panacea v2. Tier 3

Lethals
Shinobi Hellion v2 TIER 1
Artemis Rider v2 TIER 1
Chained Spirit v2 TIER 1
Serpent Shade v2 TIER 1
Biofuel Bengal v2 GOD TIER
Bionic Birdkeeper v2 GOD Tier or TIER 1


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PostSubject: Re: Squadmate Tier List   August 20th 2013, 3:37 pm

I think you are giving chained spirit too much credit. I think if Serpent Shade and Chained spirit were put next to each other Serpent wins. One of them at least should be tier 2 because of the liability of a second attack healing a full health team. Its the same as with hanzo. If their second attack was ANYTHING but one that sacrificed a turn they would be god tier comparable to fista since agil buffs are so commonplace. But because of that handicap they are only solidly tier one. the same rule applies for healers, except they don't have near the utility or strength of a hanzo.
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 3:53 pm

^^ agree fully
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 4:03 pm

Look at Spirit's skill
http://fatalfrontier.wikia.com/wiki/Category:Mute_Button

Silence 4 random enemies . 4x 150% modifier

Shade's skill :
http://fatalfrontier.wikia.com/wiki/Category:Serpent_Strikes

3 random hits with a 50% chance of lowering Attack. 3x 150% modifier.


From the 2 , i think Shade should be in Tier 2.
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 4:17 pm

You are completely missing the point that both of these are healers. Spirits attack skill is better, but silencing a golem buffed merc isn't going to stop it from killing you in one hit with an auto attack, and without a wisdom buff her skill is not even close to strong enough to kill someone. Since the only wis buffers are tigrey, hellcat, and telepath, the only one 99% of people have access to is Tigrey, in which case you are handicapping your team by using him to buff spirit, just on the 30% chance that her proc hits. Also, her skill is just a heal over time, while serpents skill is up front AND heal over time, making her much more valuable as a healer as well.

Serpent on the other hand is attack based, which synergizes well with the type of squads which you would want to run a healer (attack based counter/turtle squads), her heal is up front, and her attack can be made a ohko by any number of strong, viable, and easily attainable attack buffers

You just aren't seeing the forest for the tree's as the expression goes. Step back and look at their entire kits, along with their synergies, and you can see that spirit looks better, but is actually the much less useful lethal.
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 7:35 pm

You surely don't get it.
It ain't just for PvP. It has to be good for every event. Spirit is more of a all around L than Shade.

A buff by tigrey is the same as golems buff. Plus u can put a golem or mordeo next to Tigrey to hit harder. So its no big deal . Or u can put a Blue Bot for more defense.
The silence is better than lowering attack. Not many players run Attack base squads, in which AGI squads will blow them away. And Counter squads won't work with the silence. Think of it???????????

In PvP u would run into Helio and Nox. Helio , Wastelander Rider, and JWM will make Attack squads hit from 0-2000.
And if u face a Nox that uses its Dominance . Which is better to have in that situation? Spirit, why? Because it has a better chance to take down the enemy with its 4 hits if she procs.

The healing might be different but Spirit is better for PvP and Raid.


Just saying. What do i know? Im barely 15. Learning and thinking like a adult. Lol Smile
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PostSubject: Re: Squadmate Tier List   August 20th 2013, 7:39 pm

Sounds like we are debating three hits over four? I mean thats what it comes down to no? I only had spirit v1 so its hard to compare but like i was told one day...."buff a kindegartner and they will hit like trucks" or along those lines lol
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